A minimalist, rhythmic and local multiplayer installation game about cooperation and precision for up to 12 people
My role: Co-designer, production lead, managed creative team of 7 + 9 event volunteers.
About Bonkell
Bonkell was commissioned by, built onsite, and exhibited at the Danish festival music & culture festival Roskilde Festival in 2014. The project included developing both a digital game, and its physical installation room at the festival grounds the week before the festival opened.










How it works
Bonkell plays as a series of mini-courses that players solve by pressing increasingly complex color sequences via 12 arcade buttons built into the room’s 2 controller tables.







Credits
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Code: Simon Vestergård & Mads Johansen
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Game Design: Joon Van Hove, Anders Østergård & Martin Petersen
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2D Art: Lars Bindslev
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Production: Jonas Maaløe
Related:
My talk about designing local multiplayer games like Bonkell: