Jonas Maaløe
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Jonas Maaløe

Bonkell

A minimalist rhythm game that transforms 12 strangers within five-ten minutes to 1 player group synchronised in rhythm, precision and cooperation to win

My role: Co-designer, production lead, managed a 7-person creative team + 9 event volunteers.


About Bonkell

The Danish Roskilde Festival commissioned us to build a room-sized game installation for that year's Art Zone public space. We developed Bonkell entirely on-premise in the week before the festival, including coding the digital game itself, and build custom furniture wired to run as a shared, game controller the size of its exhibition room.

How it works

Bonkell plays as a series of mini-levels that players solve by pressing increasingly complex color sequences via 12 arcade buttons built into the room’s 2 controller tables.

Credits

  • Code: Simon Vestergård & Mads Johansen

  • Game Design: Joon Van Hove, Anders Østergård & Martin Petersen

  • 2D Art: Lars Bindslev

  • Production: Jonas Maaløe


Related:

My talk about designing local multiplayer games like Bonkell:

Local² Multiplayer Design

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