A minimalist, rhythmic and local multiplayer installation game about cooperation and precision for up to 12 people
My role: Co-designer, production lead, managed creative team of 7 + 9 event volunteers.
Bonkell was commissioned by, built onsite, and exhibited at the Danish festival music & culture festival Roskilde Festival in 2014. The project included developing both a digital game, and its physical installation room at the festival grounds the week before the festival opened.
How it works
Bonkell plays as a series of mini-courses that players solve by pressing increasingly complex color sequences via 12 arcade buttons built into the room’s 2 controller tables.
My talk about designing local multiplayer games like Bonkell:
Local² Multiplayer Design