Jack of all trades, master of some
I design software that understands how humans work.
I have designed software for 15 years that strives after being more useful, more fun, and worth more time than it takes.
Along the way I have lead product discovery processes, prototyped user interfaces together with engineering teams, conducted user research with users andstateholders, and used fundamental design principles of games and play to make software from B2C to B2B.
I'm the best return on investment of a salary when I am in a where I:
- Lead product discovery
- Plan and conduct user research
- Create design experiments via rapid prototyping
- Present and evaluate design work with stakeholders
- Ship working software to end-users
Work Experience
Designed software tools that empower game developers to make better games faster using state of the art models of artificial intelligence.
Co-designer on the ‘Customer Activity’ team responsible for improving the discovery and booking experiences across GetYourGuide’s consumer platform.
As Senior Designer in the ‘Business Experience’ cross-functional team, I led strategic projects for self-service onboarding and product adoption, improved content reporting features for our 2021 IPO, and boosted product team research methods.
Glitchnap was an independent game studio, though we preferred to describe it as a band that made games instead of records.
Five years later Glitchnap had released six commercial games and received international recognition for our innovative, digital-physical hybrid game design.
Helped small to mid-sized organisations plan, build and successfully launch things on the web.
VERK was a small web agency specialised in open source web technologies. Acquired by NodeOne in 2011.
Projects
End to end discovery & delivery of a new for businesses on Trustpilot tot enhance consumer trust on the platform.
Removing a small, but necessary, point of friction for businesses onboarding to Trustpilot
Produced and co-designed a minimalistic puzzle game for fans of brain teasers and Rubik's Cubes.
Transformed Uni-Tel's flagship VoIP product from a usability nightmare to a delightfully powerful B2B platform.
Producrd and co-designed a mobile event game for 2-200 players all abourt communication and blindfolding your friends.
6 mini-games in 1 app that turn your mobile phone into novel new game controllers. Made for Cartoon Network's "We Bare Bears" animated show's as the show's official launch game title.
Side Projects
Features
Speaking
Writing
Education
Visiting student