Jonas Maaløe
🏁

Jonas Maaløe

*Gestures broadly* Designer in Copenhagen, Denmark

Perpetually hurling through time and space in a calm manner

18 days ago

I make software that loves how humans work; designing, producing and shipping software to them for 15 years (and counting)

I’m a creative technology generalist with specific knacks for:

  • Leading product discovery
  • Planning, conducting user research
  • Designing, prototyping a lot of wrong things and a few right oneS
  • Merging interdisciplinary design practices across B2B, B2C and game design
  • Evaluating and communicating design decisions to non-designers
  • Shipping working software

Work Experience

2023 — 2024
Copenhagen

Designed software tools that empower game developers to make better games faster using state of the art models of artificial intelligence.

2022 — 2022
Lead Product Designer at Saiga
Berlin

Saiga was an AI virtual assistant for everyday admin. I was in charge of Saiga's mobile app, prototyping internal automation tools, building Saiga’s design team, and instilling design best practices in the product organisation.

2021 — 2022
Berlin

Responsible for improving content discovery and booking experiences across GetYourGuide’s consumer platform.

2019 — 2021
Copenhagen

Led strategic projects for self-service onboarding and product adoption, improved content reporting features for our 2021 IPO, and boosted product team research methods.

2014 — 2018
Copenhagen

Glitchnap was an independent game studio and self-described “band that made games instead of records”

I co-designed and produced 6 commercial games in 5 years that received international acclaim for their hybrid digital-physical gameplay experiences

2014 — 2018
Freelance UX/UI Designer
Copenhagen

Worked with small to mid-sized organisations to plan, build and successfully launch things on the web.

2011 — 2013
Copenhagen

1508 is an award winning strategic design agency in Copenhagen.

2009 — 2010
Product Manager at VERK
Copenhagen

VERK was a small web agency specialised in open source web technologies. Acquired by NodeOne in 2011.

Projects

2021

End to end discovery & delivery of a new for businesses on Trustpilot tot enhance consumer trust on the platform.

2021

Removing a small, but necessary, point of friction for businesses onboarding to Trustpilot

2017

Produced and co-designed a minimalistic puzzle game for fans of brain teasers and Rubik's Cubes.

2016

Transformed Uni-Tel's flagship VoIP product from a usability nightmare to a delightfully powerful B2B platform.

2016

Producrd and co-designed a mobile event game for 2-200 players all abourt communication and blindfolding your friends.

2015

6 mini-games in 1 app that turn your mobile phone into novel new game controllers. Made for Cartoon Network's "We Bare Bears" animated show's as the show's official launch game title.

2014
'Human—Avatar Controller' at w00t Play Festival
2014
'Bonkell' at Roskilde Festival
2012
'He Decided To Fly' at ALT CTRL Game Jam

Speaking

2021
"I Never Want To Go Back To (The Whiteboards That We Have In) The Office" at Ørsted A/S Design Group
2021
"Tinder Is The Best F2P Game Ever Made" at Trustpilot
2014
"Local² Multiplayer" at JOIN 2014
Berlin

Writing

2015

A year in the life of a small independent game studio

2017
Game Of The Day invert • Invert — App Store Feature from Apple

Contact

Website
Posts.cv
Instagram
Mastodon
Bento