Jonas Maaløe
👯‍♂️

Jonas Maaløe

A designer in Copenhagen, Denmark

Jack of all trades, master of some

15 days ago

I have 15 years experience threading a needle through product discovery, UX design, user research, game & play design and shipping working software making a meaningful difference in its users' lives. My areas of expertise include:

  • Lead product discovery
  • Plan and conduct user research
  • Create design experiments via rapid prototyping
  • Present and evaluate design work with stakeholders
  • Ship working software to end-users

Work Experience

2023 — 2024
Copenhagen

Designed software tools that empower game developers to make better games faster using state of the art models of artificial intelligence.

2022 — 2022
Lead Product Designer at Saiga
Berlin

Saiga was an AI virtual assistant for everyday admin. I was in charge of Saiga's mobile app, prototyping internal automation tools, building Saiga’s design team, and instilling design best practices in the product organisation.

2021 — 2022
Berlin

Co-designer on the ‘Customer Activity’ team responsible for improving the discovery and booking experiences across GetYourGuide’s consumer platform.

2019 — 2021
Copenhagen

As Senior Designer in the ‘Business Experience’ cross-functional team, I led strategic projects for self-service onboarding and product adoption, improved content reporting features for our 2021 IPO, and boosted product team research methods.

2014 — 2018
Copenhagen

Glitchnap was an independent game studio, though we preferred to describe it as a band that made games instead of records.

Five years later Glitchnap had released six commercial games and received international recognition for our innovative, digital-physical hybrid game design.

2014 — 2018
Freelance UX/UI Designer
Copenhagen

Helped small to mid-sized organisations plan, build and successfully launch things on the web.

2011 — 2013
Copenhagen

1508 is an award winning strategic design agency in Copenhagen.

2009 — 2010
Product Manager at VERK
Copenhagen

VERK was a small web agency specialised in open source web technologies. Acquired by NodeOne in 2011.

Projects

2021

End to end discovery & delivery of a new for businesses on Trustpilot tot enhance consumer trust on the platform.

2021

Removing a small, but necessary, point of friction for businesses onboarding to Trustpilot

2017

Produced and co-designed a minimalistic puzzle game for fans of brain teasers and Rubik's Cubes.

2016

Transformed Uni-Tel's flagship VoIP product from a usability nightmare to a delightfully powerful B2B platform.

2016

Producrd and co-designed a mobile event game for 2-200 players all abourt communication and blindfolding your friends.

2015

6 mini-games in 1 app that turn your mobile phone into novel new game controllers. Made for Cartoon Network's "We Bare Bears" animated show's as the show's official launch game title.

2014
'Human—Avatar Controller' at w00t Play Festival
2014
'Bonkell' at Roskilde Festival
2012
'He Decided To Fly' at ALT CTRL Game Jam

Speaking

2021
"I Never Want To Go Back To (The Whiteboards That We Have In) The Office" at Ørsted A/S Design Group
2021
"Tinder Is The Best F2P Game Ever Made" at Trustpilot
2014
"Local² Multiplayer" at JOIN 2014
Berlin

Writing

2015

A year in the life of a small independent game studio

2017
Game Of The Day invert • Invert — App Store Feature from Apple

Contact

Website
Posts.cv
Instagram
Mastodon
Bento