A minimalist rhythm game that transforms 12 strangers within five-ten minutes to 1 player group synchronised in rhythm, precision and cooperation to win
My role: Co-designer, production lead, managed a 7-person creative team + 9 event volunteers.
About Bonkell
The Danish Roskilde Festival commissioned us to build a room-sized game installation for that year's Art Zone public space. We developed Bonkell entirely on-premise in the week before the festival, including coding the digital game itself, and build custom furniture wired to run as a shared, game controller the size of its exhibition room.
![](https://res.cloudinary.com/read-cv/image/upload/c_limit,h_2048,w_2048/v1/1/pages/PgbLbbpTlmdZRWa8hJhj8W1MghN2/GkrCe0niCsTg4qfiB2X6/b6abf43b-fb70-4502-ad9b-dccf30a7cfa6.jpg?_a=DATC1RfiZAA0)
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![](https://res.cloudinary.com/read-cv/image/upload/c_limit,h_2048,w_2048/v1/1/pages/PgbLbbpTlmdZRWa8hJhj8W1MghN2/GkrCe0niCsTg4qfiB2X6/55560468-bab3-472c-8b73-8a647e3f8e6d.jpg?_a=DATC1RfiZAA0)
![](https://res.cloudinary.com/read-cv/image/upload/c_limit,h_2048,w_2048/v1/1/pages/PgbLbbpTlmdZRWa8hJhj8W1MghN2/GkrCe0niCsTg4qfiB2X6/69ad134c-9ffe-4ccd-88cb-a32bc7e339b6.jpg?_a=DATC1RfiZAA0)
![](https://res.cloudinary.com/read-cv/image/upload/c_limit,h_2048,w_2048/v1/1/pages/PgbLbbpTlmdZRWa8hJhj8W1MghN2/GkrCe0niCsTg4qfiB2X6/7acd66e5-e973-48bb-977e-116e5aa5fcbb.jpg?_a=DATC1RfiZAA0)
![](https://res.cloudinary.com/read-cv/image/upload/c_limit,h_2048,w_2048/v1/1/pages/PgbLbbpTlmdZRWa8hJhj8W1MghN2/GkrCe0niCsTg4qfiB2X6/b3753275-2e0b-4f8b-b749-878aa3eae805.jpg?_a=DATC1RfiZAA0)
How it works
Bonkell plays as a series of mini-levels that players solve by pressing increasingly complex color sequences via 12 arcade buttons built into the room’s 2 controller tables.
![](https://res.cloudinary.com/read-cv/image/upload/c_limit,h_2048,w_2048/v1/1/pages/PgbLbbpTlmdZRWa8hJhj8W1MghN2/GkrCe0niCsTg4qfiB2X6/a37f5dd5-ba34-43b2-9329-37ca09872fc0.jpg?_a=DATC1RfiZAA0)
![](https://res.cloudinary.com/read-cv/image/upload/c_limit,h_2048,w_2048/v1/1/pages/PgbLbbpTlmdZRWa8hJhj8W1MghN2/GkrCe0niCsTg4qfiB2X6/55897611-a85d-49b9-9213-2f689a0e8a69.jpg?_a=DATC1RfiZAA0)
![](https://res.cloudinary.com/read-cv/image/upload/c_limit,h_2048,w_2048/v1/1/pages/PgbLbbpTlmdZRWa8hJhj8W1MghN2/GkrCe0niCsTg4qfiB2X6/b94b54cc-30e2-498a-abf1-fd2a242e3051.jpg?_a=DATC1RfiZAA0)
![](https://res.cloudinary.com/read-cv/image/upload/c_limit,h_2048,w_2048/v1/1/pages/PgbLbbpTlmdZRWa8hJhj8W1MghN2/GkrCe0niCsTg4qfiB2X6/8a705024-f30e-4e91-846b-de110887c1d1.jpg?_a=DATC1RfiZAA0)
![](https://res.cloudinary.com/read-cv/image/upload/c_limit,h_2048,w_2048/v1/1/pages/PgbLbbpTlmdZRWa8hJhj8W1MghN2/GkrCe0niCsTg4qfiB2X6/dfb0bc66-1212-4bd1-8f61-cbaeb09b01b9.png?_a=DATC1RfiZAA0)
![](https://res.cloudinary.com/read-cv/image/upload/c_limit,h_2048,w_2048/v1/1/pages/PgbLbbpTlmdZRWa8hJhj8W1MghN2/GkrCe0niCsTg4qfiB2X6/11c14478-1f47-4db8-9bdc-12ac40b63541.png?_a=DATC1RfiZAA0)
![](https://res.cloudinary.com/read-cv/image/upload/c_limit,h_2048,w_2048/v1/1/pages/PgbLbbpTlmdZRWa8hJhj8W1MghN2/GkrCe0niCsTg4qfiB2X6/0eb3dad8-f0b7-44a1-a371-67864ab1d172.png?_a=DATC1RfiZAA0)
Credits
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Code: Simon Vestergård & Mads Johansen
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Game Design: Joon Van Hove, Anders Østergård & Martin Petersen
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2D Art: Lars Bindslev
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Production: Jonas Maaløe
Related:
My talk about designing local multiplayer games like Bonkell: