Annotated slides from a talk I gave with my Glitchnap co-founders on our work in digital-physical game design and play installations
This is a design thesis for a lot of the design projects I did with Glitchnap between 2013—2018, and a case study if how we applied this philosophy in practice for the physical game installation Bonkell at an interactive art space at Roskilde Festival, Denmark.
I gave this talk at the JOIN 2014 summit in Berlin. It is also available as a video recording.