Annotated slides from a talk I gave at a conference in Berlin on Glitchnap's digital-physical game and play installations
I gave this talk with Glitchnap at the JOIN 2014 summit in Berlin . It's a design thesis for a lot of the design projects I did with Glitchnap between 2013—2018.
It's also a case study of this design philosophy applied in practice in the physical game installation Bonkell that I helped design & produce for an interactive art space at Roskilde Festival, Denmark.
Also available as a video recording.
A closer look at 'Bonkell'