Jonas Maaløe
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Jonas Maaløe

He Decided To Fly

Microsoft Kinect game made in 48 hours during ALT CTRL Jam at the Game Innovation Lab at NYU Poly, 2012.

My role: Concept development, game design, 2D art and UI assets.


How it works

Soar through the sky, avoid oncoming obstacles, collect fuel packs, and propel yourself through the atmosphere into outer space in this digital-physical hybrid game prototype made in just 48 hours.

You'll master the game's core mechanics within the first 15 seconds, or perish and start over until you manage to break through through a first wall of breakable crates.
The level gets harder and the sky grows darker the further upwards you get.

Motion-controlled gameplay

He Decided To Fly is an endless, 2D vertical scroller where you control a flying robot by moving your arms left and right in physical space in front of the screen via a Microsoft Kinect.

My initial sketches for player movement.
Sketch outlining the overall level progression and concept.
Whiteboarding the start of the level

The game’s physical control scheme—familiar to anyone who's ever imagined taking off in Tony Stark's Iron Man suit—combinesthe sense of digital embodiment with tight a level design, and a fast-paced game flow.

Made in 48 hours

He Decided To Fly was created at the 2012 ALT CTRL Jam at NYU-Poly’s Game Innovation Lab in New York City and awarded 2nd place by a jury that included Kaho Abe, Matt Parker and Nick Fortugno.

Team:

  • Anthony Marefat

  • Jamil Jewel

  • Sitong Peng

  • Jonas Maaløe

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