Jonas Maaløe
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Jonas Maaløe

Designing for "Local² Multiplayer"

Annotated slides from a talk I gave at a conference in Berlin on Glitchnap's digital-physical game and play installations

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Context

I gave this talk with Glitchnap at the JOIN 2014 summit in Berlin . It's a design thesis for a lot of the design projects I did with Glitchnap between 2013—2018.

It's also a case study of this design philosophy applied in practice in the physical game installation Bonkell that I helped design & produce for an interactive art space at Roskilde Festival, Denmark.

Also available as a video recording.

Don't miss:

A closer look at 'Bonkell'

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