Jonas Maaløe
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Jonas Maaløe

Designing for "Local² Multiplayer"

Annotated slides from a talk I gave with my Glitchnap co-founders on our work in digital-physical game design and play installations

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This is a design thesis for a lot of the design projects I did with Glitchnap between 2013—2018, and a case study if how we applied this philosophy in practice for the physical game installation Bonkell at an interactive art space at Roskilde Festival, Denmark.

I gave this talk at the JOIN 2014 summit in Berlin. It is also available as a video recording.

Don't miss:

A closer look at 'Bonkell'

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