Hurling through space and time at any given moment
I make software less annoying for humans to use. I spent the last 15 years as a designer, producer, strategic leader and co-founder, where I was directly involved in activities like:
- Leading product discovery
- Planning, conducting user research
- Designing, prototyping a lot of wrong things and a few right oneS
- Merging interdisciplinary design practices across B2B, B2C and game design
- Evaluating and communicating design decisions to non-designers
- Shipping working software
Work Experience
Designed software tools that empower game developers to make better games faster using state of the art models of artificial intelligence.
Responsible for improving content discovery and booking experiences across GetYourGuide’s consumer platform.
Led strategic projects for self-service onboarding and product adoption, improved content reporting features for our 2021 IPO, and boosted product team research methods.
Glitchnap was an independent game studio and self-described “band that made games instead of records”
I co-designed and produced 6 commercial games in 5 years that received international acclaim for their hybrid digital-physical gameplay experiences
Worked with small to mid-sized organisations to plan, build and successfully launch things on the web.
VERK was a small web agency specialised in open source web technologies. Acquired by NodeOne in 2011.
Projects
End to end discovery & delivery of a new for businesses on Trustpilot tot enhance consumer trust on the platform.
Removing a small, but necessary, point of friction for businesses onboarding to Trustpilot
Produced and co-designed a minimalistic puzzle game for fans of brain teasers and Rubik's Cubes.
Transformed Uni-Tel's flagship VoIP product from a usability nightmare to a delightfully powerful B2B platform.
Producrd and co-designed a mobile event game for 2-200 players all abourt communication and blindfolding your friends.
6 mini-games in 1 app that turn your mobile phone into novel new game controllers. Made for Cartoon Network's "We Bare Bears" animated show's as the show's official launch game title.
Side Projects
Features
Speaking
Writing
Education
Visiting student